Apps in the family. We love them all equally. Publicly.
Independent software studio
A warm home for unreasonably good apps.
TASHNAZ is an independent software studio. We design, build and obsess over a small family of apps — the same way we make coffee: strong, carefully, and probably too often.
01 The family
Three rays. One horizon.
Every ray in our logo is an app. Each one heads somewhere different — love, mornings, play — and all three start from the same point: a stubborn belief that software should feel good in your hand.
TZ—01Dating · iOS & Android · 18+
chickchak
Coming soon · Israel & US
Take it offline.
A dating app that's allergic to endless chatting. See who's available nearby, send a request with a live selfie, agree on a time and a place — and go meet like it's the nineties. Just with ID verification.
- A live map of who's free — verified people only
- Requests with a real-time selfie. No catfish.
- A time and a place. No phone numbers.
- Block, report, done. Safety first.
The only app that measures success by how little you use it.
TZ—02Alarm clock · iPhone · 4 languages
Kumu.
Available on the App Store
Make room. For a good morning.
An alarm clock that doesn't take “five more minutes” for an answer. Pick a time and one of eight sounds, then earn your morning with a small task: write a sentence, solve a little math, or snap a photo of your toilet.
- Eight sounds. None of them is “Radar”.
- Wake-up tasks: words, math or a photo
- No account. No ads. No tracking.
- Backup alarms until you're actually up
Yes, the toilet. The photo is processed on your iPhone and never leaves it. Trust us — we don't want it either.
Good morning. You're officially awake.
TZ—03Puzzle game · iOS & Android
Pocket Magnet
In development
Pull. Match. Chain. Repeat until 2am.
A turn-based puzzle with four magnets and zero mercy. Pull every disc toward one side; three or more touching discs of a color pop, and the space they leave lets everything slide again. Chains multiply your score. Sleep suffers.
- 100 puzzle levels
- A daily challenge. One try. No pressure.
- Endless mode and leaderboards
- Streaks, missions and a very shiny shop
Bots played it for 111,000 turns before any human did. The bots have asked for therapy.
Try it right here
Tap a magnet, swipe the board, or use the arrow keys.
Board's full.
Final score 0
The real game has 100 levels and even less mercy.
02 By the numbers
Numbers we're weirdly proud of.
Turns played by bots before a single human touched Pocket Magnet.
Puzzle levels. Every one of them solvable. We checked.
Languages, both directions. Right-to-left is never an afterthought.
Dark patterns. No fake timers, no guilt-trip pop-ups.
Cups of coffee we've had since you opened this page.
03 How we build
Our process. Short version: carefully.
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01
Private by default.
We collect what an app needs and not one byte more. Your data isn't the product. The app is.
-
02
We say no. A lot.
Every app starts with a hundred ideas and ships with five. Saying no is the hardest feature we build — and the one you'll love most without ever noticing it.
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03
Tested like pessimists.
Bots play our games before people do. Rules get tests, edge cases get hunted. We assume everything will break — so it doesn't.
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04
Delight is a feature.
Haptics, sounds, tiny animations. Nobody asks for them; everybody notices when they're missing. This website is exhibit A. (Keep poking around.)
04 The studio
Technical specifications.
We're small on purpose. Fewer people means fewer meetings, faster decisions, and nobody to blame but ourselves.
- Model
- TZ-1 Independent Studio
- Power source
- Espresso, double shot
- Operating hours
- Yes
- Cooling system
- Long walks somewhere with trees
- Input
- Ideas, bug reports, the occasional compliment
- Output
- Apps. Sometimes puns.
- Firmware
- Flutter, Firebase, stubbornness
- Noise level
- Mechanical keyboard. Sorry.
- Pet policy
- Cats may walk on the keyboard during builds
- Warranty
- For the life of the app. Bug fixes free of charge.
TZ-1 Studio controller
BUILD
05 Contact
Bugs, ideas, love letters.
We read everything. Bugs get fixed, ideas get considered, and love letters get printed and stuck on the fridge.
- chickchak supportcc_support@tashnaz.com
- Kumu. supportsupport@kumu.fun




